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Vrain Matari
ZionTCD
636
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Posted - 2013.08.04 16:40:00 -
[1] - Quote
Dust Project 514 wrote:Content BRINGS players in.
Polish KEEPS players in. I would say that in normal circumstances, this is right on the money. A game needs both, and they need to be intelligently iterated upon, since they depend on each other.
New content needs polished foundations to stand on, and polish needs new content to avoid stagnation.
But our situation in DUST right now is different. When core mechanics are fundamentally not working reliably and when controls are awkward, clunky and unreliable, all bets are off. This is especially true for an FPS.
A mess like that is justifiably called an emergency situation, and if a game wants to survive it needs to address those core issues pronto. And once the technical issues are fixed, there still remains the deep hole that marketing and PR have to dig the game out of. This is justice at work, since marketing and PR helped dig the hole in the first place.
That is the situation CCP is in now - emergency technical damage control followed by a brilliant re-marketing campaign.
On the plus side, there's hope because the idea of DUST 514 and, on a larger scale, New Eden is so epically cool that peeps will cut CCP a lot of slack as a developer.
Unfortunately, CCP have already used up most of that slack in tying their own noose ;) |
Vrain Matari
ZionTCD
636
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Posted - 2013.08.04 19:06:00 -
[2] - Quote
Aero Yassavi wrote:If all they do is focus on polish until all you tryhards are happy we won't be getting any new content for 20 years, or actually ever. There's always going to be something for you guys to complain about. Honestly the game now in it's current state is pretty darn fun at least in instant battle and faction warfare where everyone isn't trying to exploit every cheap tactic. If you've never missed a skill point cap, the game is bound to feel like a bore and you'll get fixated on every little minute "problem." Perhaps you should take a break so the game feels fresh again when you come back.
You cannot honestly believe that the addition of 3 new dropsuit frames, 3 new weapons, 2 new maps, 1 new equipment, and 1 new role has been the downfall of Dust 514. It's not that adding those things has been the downfall of DUST. And ofc different teams are working simultaneously on different aspects of the game, and that's the way it should be.
The downfall of DUST has been severalfold. In order of importance:
1) Neglect of core mechanics. My opinion of core mechanics is not important here. Refer to metacritic.
2) Neglect of core supporting systems that bring to life the core shooter experience and enable player-created content(properly implemented comms, corp roles, intra-DUST player trading, a viable contract system). All of these features are crucial for the kind of shooter that DUST aspires to be. And giving players these tools would dampen to outcry for more content.
3) A foolish rush to commecial release, and the marketing tail obviously wagging the development dog. This is still a beta product. Marketing has a huge task ahead of it to dig DUST out from the PR hole it's dug itself into - and they can't do it without solid core mechanics.
More could be said, but this is the essence of what brought us to this point today. |
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